A THEORY OF FUN FOR GAME DESIGN
- Centro de Información y Documentación
- 3 oct 2017
- 1 Min. de lectura

794.8/K77/2014
Raph Koster
California: O'Reilly Media, 2013
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Disponible en:
Chacarilla Javier Prado
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CONTENIDO: p.2 Why write this book? -- p.12 How the brain works -- p.34 What Games are -- p.48 What games teach us -- p.80 What games arent -- p.102 Different fun for different folks -- p.112 The problem with learning -- p.130 The problem with people -- p.142 Games in context -- p.164 The Ethics of Entertainment -- p.176 Where games should go -- p.188 Taking their rightful place -- p.204 Fun Matters, grandpa -- p.228 Ten years Later -- p.230 Notes.
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