LEVEL UP! THE GUIDE TO GREAT VIDEO GAME DESIGN
- Centro de Información y Documentación
- 3 oct 2017
- 1 Min. de lectura

794.8/R75/2014
Scott Rogers
s.l.: Wiley, 2014
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Disponible en:
Chacarilla
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CONTENIDO: p. 1 Press Start! -- p. 7 Welcome, NOObs! -- p. 29 Ideas -- p. 43 Writing the story -- p.65 You can design a game, but can you do the paperwork? -- p. 93 The three Cs, part. 1: character -- p. 131 The three Cs, part. 2: camera -- p. 163 The three Cs, part. 3: controls -- p. 181 Sign language: HUD and icon design -- p. 209 Everything i learned about level design, i learned from level -- p. 257 The elements of combat -- p. 305 They all want you dead -- p. 353 The nuts and bolts of mechanics -- p. 381 Now you're playing with power -- p. 405 Multiplayer -- p. 419 Everybody wins: monetization -- p. 427 Some notes on music -- p. 441 Cutscenes, or no one's gonna wath em anyway -- p. 451 And now the hard part.